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The other thing was gamestage progression, which wound up being too slow for single player, and also a tad slow for mp progression as well. with 21 day hordes, at 90 minute days, 24/7 activity, was only popping 1 horde roughly in a 24 hour period. The main thing pointed at server play was the 21 day hordes that sphere made for us, because on an active server you could wind up with 3-4 hordes a day, which got really taxing after a while. we have some couples, and a few "groups" that come and go, but it's built for all. On the server, most play solo, some with trading. Wanted to say, while jax initially developed the mod with us FOR his mp server, it's not necessarily aimed at GROUP play. love the towel idea, knightstalker710, creative! Edited Februby FileMachete (see edit history) Don't have a Lucille so maybe spec'ing Blunt Class would be competitive w Blades w Lucille, kill wise, but I'm _guessing_ that no blunt will ever have the harvest bonus that blades get so thinking Blunt will always be second best to Blades?Īnyway, enough already right? Thanks again and looking forward to 3.0!Įdit-2: thinking that buying the skill/perk that allows you to make nailgun parts could also grant you the ability to assemble one? Another SP thing since I never did find a nailgun book. Katana & Combat Axe easily 4 out of 5 head shots are one-shots. Looted a 600Q Spiked Club and lvl'd to 67 in Blunt, bought all perks, but almost never get a one-shot kill with club. But as is, the katana is hands down the best for SP horde night since you can actually effectively kill & harvest with same weapon. Do wish the Combat Axe had a similar bone yield. Blunt: friggin -love- the katana, it's reach and bone yield on gore blocks make it almost OP'd. To be clear I -really- enjoyed the playthrough & all the extra content! Sure you can stick around for another horde night, or try out another base build, but it's all optional, you're no longer stressing over anything. I think it would feel more satisfying to be able to cross all the T's and dot the i's when you reach that really solid "got 'er done!" point. Guess what I'm trying to convey (and again I totally see how this a SP thing and not the orginal design) is that the 'end' is a bit of a let down in SP. But the thought of another 100+ hours to get to lvl 180 isn't at all appealing. My vanilla playthroughs are likely only half the hours? so I think it's a big win to stretch a playthrough by so much, and I've really enjoyed it! Yet at the same time I'm feeling a bit disgruntled that I haven' maxed steel tools/weapon parts. So I guess I'm wondering how long should a single player playthrough be? Certainly there's no 'right' answer to that, heh. Plenty of food, 160K Dukes, decent store of raw mats etc. I'd _like_ to make better Steel tools and 500Q weapons, but I've got a very solid base, done four Classes (1st=Bows, 2nd=Blades, Rifles, Ultimate Survivor) have enough for three more Classes. the Chem Station is well, maybe a bit mean?Īfter the day 21 horde almost overran me I turned down spawn freq to 3-4 days I just couldn't get enough done with the seemingly constant interuptions.Ĭonvoluted bit: at 140 hours I'm pretty much 'finished'. Just couldn't hold out for lvl 100.ītw, the yield difference between making Solder in the Refinery vs. I've managed to amass 1500+ Weapon parts/bits by scrapping almost every gun & part I've looted & finally crafted an extended mag at lvl 90 (350 Q). I don't use Auger or Chainsaw (can't stand their noise), so might be missing that they fill the gap, but Steel Tools lvl gates. (Edit: should add I spent 35+ points, which I've never done, to hit 100) In SP the Construction skill lvl gates feel a bit high. (!!) Really glad to hear that you've added more info, that has been by far the most challenging part simply trying to understand how that goes over where need owww me brain!!! Note: I totally get that this was dev'd for MP, and I can see how the spawn rate/lvls/etc make sense to promote and reward a coordinated Team game, so please, the following isn't intended as "negative", simply one single players experiance. Thanks to all for sharing their hard work!įew comments from playing SP 7-day Horde version to 140 hrs, day 64, lvl 93 Really enjoy the mod, especially the added complexity.
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